After issues that I had with a previously released game on Greenlight, I was really hesitant about doing it again. I figured it may be best to wait until the game was done and then just fine a publisher that could help out. However, after talking to some people, I decided "why the hell not?". The Great thing right now, is that Sword 'N' Board still has a while to be developed, which means that It still has a lot of time to find an audience and really form a community around it, which is great. I think it's a much better plan to really start spreading the word about the game early, rather than waiting until the game is almost finished, and putting it up on Greenlight like I've seen a lot of developers do.
So far the support on Greenlight has been really great. Sure, you get some people that give you a no vote, or a simple "no" comment, but that's going to happen. There isn't a game in the world that has been able to appeal to everyone, there will always be people who just don't find your game all that interesting, or who really don't like the genre of the game you're making and because of that, simply move on, and that's fine. Either way, it will give me something more to promote, and a place to post updates to when the time comes.
The Kickstarter is doing really well right now. It's at 75% currently with 11 days to go! With a random 3k dollar pledge and another 500 dollar pledge the following day, it's grown by leaps and bounds since then, and I think it has a really good chance of getting funded!
Programming for the game still continues obviously. While there is currently 8 directional movement in the game, it still has some tweaks and things that need to be made to the animations and how they play to better refine the controls and make them feel better. Either way, they feel much better than before, which I'm grateful for! Most of the feedback that I got on the game, was about the 4 directional movement, and so after some thought it made sense to change it.
I'm also currently getting all the item mechanics programmed in the game. Once all the Item Mechanics are programmed its pretty much all down hill from there! Then it's all about puzzle designs around those mechanics, so I still have a ways to go, but definitely manageable still!
Anyhow, I will be getting back on this development diary, like I used to back when this first started. With promoting the game, and promoting the Kickstarter it's been really hard to constantly update this with anything interesting, but it will definitely con