The Production Blog of Sword 'N' Board
Well we're just a couple weeks out from the Beta (if all goes well) and things are going really well!

I've been busy working on Gravi, for Hashbang games as I redesigned the UI for the game and also worked on the achievement icons and a few other things, so that was pretty awesome! But now I can focus more on our next project that we're working on, and Sword 'N' Board!

Right now it's just a matter of polishing the game and getting it to a level that I feel good about people playing my unfinished game. I don't even like to have my own Fiance play it at this point, because there's still a lot of refinement to be done in terms of character movement and things like that.

Of the bugs that I have found, I haven't found anything that are truly "game breaking" while I have found one or two that really made me shake my head, they shouldn't be anything that makes the game unplayable, which is what I'm really out to find at the moment. 

There are still a couple assets that need to be done, and a couple assets that I've decided to change, such as the items you use for currency, and the items that add and display your health. While I didn't want to use the hearts that everyone is more than likely used to, I also didn't feel that what I had come up with and had been using was really working. I always had reservations about it, but I'm much happier with the solutions that I came up with for it. 

I also have a couple comic pages that I plan on doing to help tell the story. It's a pretty inexpensive solution that a lot of smaller indie games have done, some more effective than others and I think it will help tell the story behind the game a bit better. 

Right now, it's a lot of working on the assets needed for the first Dungeon that you the player will encounter during the Beta, as most if not all of the assets for the Overworld are finished (though I may add some polish and subtle animations to some things). 

All in all, we're on the right track, and now I have to get back to work!

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